Memory Trees

Fight monsters, expand your farm and build relationships in this crowd-sourced RPG.

Game overview

  • Singleplayer RPG
  • Combat, farm life and relationships
  • Crowd-sourced on Patreon
  • DOWNLOAD & PLAY (WindowsMAC)

Work Overview

  • My jobs: Game Designer, Level Designer
  • Created gameplay spaces from blockout to set dressing, utilizing pre-made asset packs.
  • Created player housing area, city and forest zone.
  • Designed the combat system and fishing system.

Memory Trees is a love letter to the old Rune factory and Harvest Moon games. As fans of the series, we wanted to take our own spin on the experience it provides. With the help of our supporters on Patreon we built the game together with our community. We constantly iterated based on their feedback and livestreamed our development over at Twitch. As the Game Designer of this small team, I took on many different tasks. I created features from scratch and held feedback sessions with our community members. My levels started in blockout, after which I moved on to set dressing using asset packs and some assets created by myself in Maya. This was then followed by creating custom particles and scripting in small prompts like door-opening animations and sounds. After all this felt good, I did a few lighting passes and post-processing work.

Besides building levels I was also in charge of feature design. This included the combat and fishing systems. I kept detailed documentation on all our features, systems and level design.

Game website:

Created in: Unity