Usability of MMORPGs And Their History
A paper analyzing usability in MMORPGs and the history of the genre. (English)
Researching toxic player behavior.
How does bad player behavior influence gameplay and can this be prevented? In this paper I will try to answer those questions. (English)
Influencing player behavior.
Can players be manipulated through gameplay? This paper is the result of multiple focus group tests and weeks of intensive research. (Dutch)