About me

I’m a designer that is always looking for ways to create exciting experiences for players. It excites me when I can push the envelope and see if a new idea has a chance of success. Thanks to my years of experience wearing many hats at startups, I have a large breath of experience in every aspect of design. From creating fun interactive map sectors as a Level Designer for a 3rd person shooter, to easy to understand UX for a brand new game genre. I’m most skilled at Level Design and System Design. Playing with numbers or making small tweaks to level geometry gives me so much joy, as I know each small tweak will have a ripple effect through the entire game.

I pride myself in clear and direct communication. Developing something is hard, and that means there is no room for unintended errors caused by unclear communication. Making sure everyone is on the same page is key, as it not only prevents these errors, but also makes future discussions easier. Good products are made when everyone sees the same vision.

Hit me up on LinkedIN if you want to talk, even if just very casually 🙂
https://www.linkedin.com/in/robbinlieverse/