I’m a designer at heart, always looking for ways to create exciting experiences for players. While my focus may lay in Level Design, thanks to my many years of experience wearing multiple hats at startups, I have a large breath of experience in every aspect of design. Be that fun interactive map sectors, or easy to understand UX. So long as it has to do with the way the end user interacts with the product, I’m in.
I pride myself in clear and direct communication. Developing something is hard, and that means there is no room for unintended errors caused by unclear communication. Making sure everyone is on the same page is key, as it not only prevents these errors, but also makes future discussions easier. Good products are made when everyone sees the same vision.
Follow me on LinkedIN to chat about games and stuff.